Lead Software Developer (Tools)

Electronic Arts

Seattle, WA, USA

Full time

Jul 19

This job is no longer accepting applications.

Requisition Number:167013

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Finding great talent and supporting our studios to be the best place for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Lead Tools Software Developer.

Responsibilities:

  • Work closely with all disciplines to gather requirements, triage and prioritize requests.
  • Design, architect, and document technical designs for Tools and Pipeline systems
  • Mentor a team of tools software developers with a broad range of experience and seniority.
  • Play an active role in project planning for your team, in collaboration with Production staff.
  • Spend approximately 50% of your time doing hands-on tools development and code reviews.
  • Hire Tools Programmers for your team

Requirements

  • 5+ years of experience with C/C++ tools development in the video games industry.
  • Experience with large code bases
  • Experience writing performant code
  • Experience working closely with other domains - especially Designers, Engineers and Artists.
  • Proactive work ethics and will take pride and responsibility for the success of our games.

Nice to Have

  • CS or Comp Eng degree preferred.
  • Experience with C++ UI systems: QT, Wx, GTK, ImGui etc.
  • Experience developing Asset Pipelines for open-world console games.
  • Experience with C#, Python or other scripting language

 

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more!

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

You must be logged in to to apply to this job.

Apply

Your application has been successfully submitted.

Please fix the errors below and resubmit.

Something went wrong. Please try again later or contact us.

Personal Information

Profile

View resume

Details

{{notification.msg}}