Senior Producer (Mobile)

Square Enix

London, England, United Kingdom Remote

Full time

Aug 19

This job is no longer accepting applications.

Job Summary:

Square Enix London Mobile Studio has a new exciting opportunity for an experienced Senior Producer to join working on extending our catalogue of popular IP to the mobile platform.

In this position you will be responsible for ensuring that each assigned game reaches market on time, delivers on the business goals and is produced to the highest possible level of quality meeting the KPI’s. The position is ideally suited to candidates who have a strong sense of self agency and can work autonomously with minimal direction and supervision.

You will be the primary contact with Developers (external), and will be tasked with protecting the Company’s interests, investment and long term relationship whilst delivering excellent product in budget and on time. The chosen candidate will have a track record of producing and shipping free-to-play mobile games with both critical and commercial success.


Key Deliverables:

Work hand-in-hand with members of the mobile leadership team in order to deliver a product aligned with the IP pillars;

Ability to utilise your skillset to challenge assumptions and proactively drive additional business opportunities around the project;

Provide coordination and direction to developer - ensuring the developers vision is in alignment with our own;

Communicate and promote the vision and requirements for each project, including functional specifications and cross-functional needs;

Responsible for arranging user/focus tests leading up to the public facing phase (i.e. closed betas). Content updates, patches and revisions will need to be coordinated with the key stakeholders to ensure we are delivering key features and content that will generate excitement with our users.

Manage projects to a defined budget and schedule while ensuring commercial success;

Building project budgets and negotiating costs with external suppliers;

Design, implement, manage, assess and approve regular developer milestones in conjunction with the other members of mobile team;

Setting, measuring and evaluating project goals throughout the development;

Schedule, supervise, control and document production processes;

Create and track production plans;

Active participation in the design of product launch and on-going activities to attract and retain consumers;

Teamwork with other producers in creating roadmaps for project development;

Drive definitions, targets and quality benchmarks for the final product

Evaluate and track progress, participate in on-going design reviews, and oversee all phases of title’s production cycle;

Work with the developer and project stakeholders to predict, identify and resolve problems before they occur, all project risks and mitigation strategies should be clearly documented and communicated on project reports.

Design, plan and present a variety of PowerPoint and code demonstrations for both internal and external uses throughout the development cycle.

Identify appropriate usability testing and strategies to ensure each key feature and monetization strategy delivers on its intentions.

Conduct regular mid-mortems and a final post-mortem while sharing the findings with the Third Party Group.

Contribute an active understanding of market trends, patterns and customer requirements in international markets for games and hardware.

Key Stakeholders:

Head of Mobile, Producers, Design, Tech, UX and Art Directors, Marketing, Analytics

Knowledge & Experience:

A proven track record of producing successful and published mobile titles;

Knowledge of game production methodologies, pipelines and technical requirements

Expert understanding of the mobile gaming space, as well as the technologies and general processes required in game production

Able to draft excellent project briefs, content specifications, and process documents.

Strong project management and leadership experience.

Delivered multiple F2P titles.

Managed external development teams.

Led several high profile titles.

Competencies, Skills & Attributes:

Demonstrates passion, commitment and a high level of energy, in addition to a strong sense of autonomy, ownership and urgency;

Exceptional attention to detail – ability to track and monitor progress of every aspect of development of a title;

Results oriented, self-motivated and extremely well organised;

Strategic as well as delivery focussed. Must have the ability to plan, act and respond quickly as well as be able to see and consider bigger picture;

Relishes working in a fast paced, live, constantly changing and evolving environment;

Creative and customer focussed individual who understands and is diligent with using data to drive product decisions;

Commercial acumen; ability to deliver results;

Highly analytical and focussed on ROI;

Ability to generate ideas and translate these ideas into commercially viable products;

Impactful and charismatic, with ability to influence and persuade.

Confident and able communicator;

Demonstrates passion for delighting customers with fun and exciting games;

“Gamers first” attitude and approach;

Team player / Approachable;

Always works to the best of ability.

Experience with Microsoft Outlook, Word, PowerPoint and Excel.

Our goal at Square Enix is to hire, retain, develop and promote the best talent, regardless of age, gender, race, religious, belief, sexual orientation or physical ability.

Our pledge to D&I

At Square Enix we believe in the importance of being a diverse and global company, and we stand firmly together against any forms of injustice, intolerance, harassment or discrimination. In our effort to create a truly diverse workforce, we pledge to continue to raise awareness in every step of the employee experience, from recruitment to promotions to ensure equal opportunities for all. One of our goals is to champion diversity in games and at work and work together to inspire real change.

Learning and education around D&I will be a key element for us to continue to grow as an organization. With unconscious bias training, D&I workshops and a variety of initiatives to give our employees the opportunity to be heard and be part of that change to achieve real equality. We need all our efforts to continue to build our culture of inclusion and equality.

We are also proud to partner with UKIE's Raise the Game pledge, BAME in Games and Women in Games, to name a few.

[Square Enix are committed to keeping our employees safe. We are listening closely to government guidelines, and this role will be based remotely until the company sees fit to return to the office. This role will be based in our Blackfriars Studio in London, upon return.]

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