Cinematic Designer - UFC
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
Cinematic Designer - UFC
EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe, delivering fluid and responsive mixed martial arts through inventive gameplay technology.
Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
The Cinematic Designer has a background in film and animation and has an eye for quality story-telling. They know how to make a scene feels tense, triumphant, harrowing, etc., just by selecting the right angle and lens. They can recognize the subtle movements that make a character looks realistic and believable and strive to capture that in the animation. The Cinematic Designer can take a script and bring it to life while executing on the Cinematic and Narrative Director’s visions. They are familiar with the cinematic process from previs to polish.
In addition to creative skills, the Cinematic Designer can work in the technical space to achieve the cinematic design goals. The Cinematic Designer can problem-solve and find creative solutions to deliver quality, especially when working with less than ideal content (such as lower-quality source animations or low-res textures).
The Cinematic Designer is expected to work closely with the Narrative Director, Cinematics Director, Producers, Art Directors and the senior designers to realize the feature’s vision. They will be the technical bridge between cinematic direction and animation to realize the story/goal within EA's proprietary cinematic engine (Frostbite).
- Quickly block in cinematic scenes using the game engine with the correct characters and sets and scratch audio
- Create cinematic content, both animations and cameras, in the game engine
- Iterate on the cinematic content based on feedback from many sources
- Background in animation, film or related field
- In-depth knowledge on the language of film and a proven understanding of quality camera work
- A strong technical understanding of industry software, such a game engines and 3d software
- Strong interpersonal and communication skills
- Commitment to quality
- Ability to take and execute on criticism and feedback
- 3+ years experience in Design and/or film
- Reel and resume demonstrating skills in:
- High quality camera work, composition in film
- Understanding of film process from previs to final
- Animation background
- University degree/diploma in animation/film
We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.
We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.
Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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